Platoon Leader Commander Commander RU 0 0 0 2 2 4 88 -1 -1 0 17 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 4 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 79 80 -1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 Commanders provide leadership on the battlefield. Position commanders so their command radius encompasses the teams you want controlled. Use commanders to lead assaults and anchor defensive positions.
LMG Infantry Medium Infantry DP 1928 MG (1943) RU 1 8 0 3 3 4 96 -1 -1 1 1 2 0 3 2 2 59 59 1 1 1 1 3 2 0 0 2 0 0 0 0 -1 26 48 -1 0 0 0 0 0 0 2 4 5 5 5 5 5 5 5 5 0 Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry Rifle Infantry Rifle (1943) RU 2 7 0 3 3 4 140 -1 -1 1 1 2 1 1 1 1 59 59 1 1 59 1 0 0 0 0 0 0 0 0 0 -1 21 49 -1 0 0 0 0 0 0 2 3 3 4 4 4 4 4 5 5 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. Later war infantry teams are better trained and equipped.
Mortar-50mm Light Mortar 50mm Mortar RU 3 12 0 2 2 4 187 -1 0 3 7 7 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 6 31 50 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 0 Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
MMG Infantry Medium Machine Gun Maxim 1910 MMG RU 4 11 0 2 2 4 133 -1 1 3 6 8 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 107 8 52 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
Bazooka Anti-Tank Infantry M9 Rocket Launcher (American) RU 5 5 0 2 2 5 87 -1 -1 3 4 12 1 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 110 -1 -1 0 0 0 0 0 0 0 1 2 2 3 3 3 3 3 3 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 80 meters.
Mortar-82mm Medium Mortar 82mm Mortar RU 6 12 0 2 2 4 102 -1 1 3 7 13 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 31 112 -1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 0 Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Light Infantry Rifle Infantry Rifle (1941) RU 7 7 0 1 1 4 138 -1 0 1 1 2 59 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 -1 20 49 -1 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
HMG Infantry Heavy Machine Gun DShK 1938 Machine Gun RU 8 11 0 3 3 4 98 -1 1 3 6 15 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 60 -1 -1 1 2 3 3 3 4 4 4 4 4 5 5 5 5 5 5 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Sniper Sniper Sniper (Scoped STV40) RU 9 4 0 4 4 4 142 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 57 -1 -1 2 3 3 3 3 6 5 5 5 5 5 5 5 5 5 5 0 Position these marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Recon Inf. Scouts Recon (PPSh41G) RU 10 6 0 4 4 4 137 -1 -1 1 2 2 2 2 -1 -1 -1 -1 -1 -1 -1 3 0 0 -1 -1 -1 -1 -1 -1 -1 -1 27 58 -1 1 1 3 3 3 4 4 4 5 5 5 6 6 6 6 6 0 Position scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Combat Engineers Engineers (Flame) Assault Engineer RU 11 9 0 3 3 4 99 -1 -1 1 3 2 0 3 2 2 21 2 33 -1 -1 1 3 2 0 0 2 0 0 -1 -1 -1 56 -1 -1 1 1 2 2 3 4 4 4 4 4 5 5 6 6 6 6 -1 Use assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Inf. Half Team 2nd Line Infantry Rifle Half Team RU 12 7 0 0 0 4 85 -1 0 1 1 0 1 59 1 -1 -1 -1 -1 -1 -1 3 0 0 0 -1 -1 -1 -1 -1 -1 -1 59 20 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 Position these small, low-quality teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Flamethrower Flamethrower Flamethrower RU 13 10 0 2 2 4 100 -1 1 3 5 33 -1 -1 -1 -1 -1 -1 -1 -1 -1 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 11 61 -1 2 2 3 3 3 4 4 4 4 4 5 5 5 5 5 5 0 Use this assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
T-34 '43 Medium Tank T-34 '43 RU 14 34 -20 3 3 7 80 71 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 33 19 17 63 0 0 0 0 0 0 0 1 3 4 4 4 4 5 5 5 0 Better armored version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
Mine Clear Medium Tank T-34 Mine Clearer RU 15 34 0 3 3 7 81 72 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 34 -1 -1 -1 0 0 0 0 0 0 1 1 2 2 3 3 3 3 4 4 -1 Early war model T34 equipped with a front mounted roller to clear mines; use it to clear paths for tanks and infantry. Heavy front armor for protection against AT guns and tanks. Has 76.2mm main gun and two machine guns for protection.
T-34 Flame Medium Tank T-34 '41 (Flamethrower) RU 16 34 0 4 4 7 188 69 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 35 -1 -1 -1 0 0 1 1 2 3 3 2 2 2 2 2 2 2 2 2 0 Best early- to mid-war tank armed with a flamethrower (30-meter range). Good armor and firepower, excellent mobility and reliability. Use it against enemy strongpoints. Its 76.2mm main gun can destroy most medium tanks.
T-34-85mm Medium Tank T34-'43 (85mm) RU 17 34 -35 4 4 7 193 68 -1 2 12 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 41 69 55 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Better armored and upgunned version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 85mm main gun can destroy any German tank
AT Gun-57mm Light Anti-Tank Gun ZIS-2 AT Gun RU 18 19 -28 2 2 9 153 -1 -1 3 15 4 4 4 4 4 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 32 74 -1 -1 0 0 0 0 1 1 1 2 2 2 2 2 2 2 2 3 0 Position this 57mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
KV Is Heavy Tank KV Is Heavy Tank RU 19 35 0 3 3 7 73 22 -1 2 13 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 45 55 77 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This Soviet heavy tank sacrificed armor for increased speed. Undergunned by mid- to late-war standards, its 76.2mm main gun was capable of destroying most early to mid-war medium tanks.
Light Infantry Rifle Infantry Rifle (1942) RU 20 7 0 2 2 4 139 -1 -1 1 1 2 59 59 1 1 1 1 1 1 38 3 0 0 0 0 0 0 0 0 0 -1 2 49 -1 0 0 2 3 5 5 4 4 4 4 4 4 3 2 2 2 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander. This team has AT capability.
Light Infantry Rifle Infantry Rifle (1944) RU 21 7 0 4 4 4 141 -1 -1 1 1 2 0 2 39 2 59 59 1 1 1 1 3 0 0 0 0 0 0 0 0 -1 49 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
LMG Infantry Medium Infantry DP 1928 MG (1941) RU 22 8 0 1 1 4 94 -1 0 1 1 2 0 3 1 1 59 1 1 1 38 3 0 2 2 0 0 0 0 0 0 -1 25 1 48 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 0 Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry Rifle Infantry Rifle (1941) RU 23 7 0 1 1 4 138 -1 0 1 1 2 59 1 1 1 1 1 1 1 38 3 0 0 0 0 0 0 0 0 0 -1 20 2 49 5 5 5 4 4 4 4 4 4 4 4 4 3 2 2 2 0 Position these teams on the front lines. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions. These teams can fight without a commander, but perform better with one.
AT Rifle Anti-Tank Infantry PTRD Anti-Tank Rifle RU 24 5 0 2 2 4 86 -1 0 3 4 1 38 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 5 53 -1 5 5 5 5 5 4 3 2 2 2 0 0 0 0 0 0 0 Use AT infantry to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
LMG Infantry Medium Infantry DP 1928 MG (1942) RU 25 8 0 2 2 4 95 -1 -1 1 1 2 0 3 1 59 59 1 1 1 38 1 0 2 2 0 0 0 0 0 0 -1 1 26 48 0 0 2 3 4 4 4 4 4 4 3 3 2 2 2 2 0 Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
LMG Infantry Medium Infantry DP 1928 MG (1944) RU 26 8 0 3 3 4 97 -1 -1 1 1 2 0 3 2 39 1 59 59 1 1 1 3 2 0 0 2 0 0 0 0 -1 48 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
SMG Infantry Close Combat Infantry Sub-Machine Gun Inf. (1942) RU 27 9 0 2 2 4 143 -1 -1 1 3 39 2 2 2 2 -1 -1 -1 -1 -1 3 0 0 0 0 -1 -1 -1 -1 -1 -1 28 51 -1 0 0 2 2 2 2 3 3 3 3 2 2 2 2 2 2 0 Use these infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Position them to lead assaults, provide suppression, or fight house-to-house.
SMG Infantry Close Combat Infantry Sub-Machine Gun Inf. (1943) RU 28 9 0 3 3 4 144 -1 -1 1 3 39 2 2 2 2 -1 -1 -1 -1 -1 1 0 0 0 0 -1 -1 -1 -1 -1 -1 29 51 -1 0 0 0 0 0 0 2 3 3 3 3 3 3 3 2 2 0 Use these infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Position them to lead assaults, provide suppression, or fight house-to-house.
SMG Infantry Close Combat Infantry Sub-Machine Gun Inf. (1944) RU 29 9 0 4 4 4 145 -1 -1 1 3 39 2 2 2 2 -1 -1 -1 -1 -1 1 3 0 0 0 -1 -1 -1 -1 -1 -1 51 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these infantry teams as assault troops. TheyÆre armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifleÆs range. Position them to lead assaults, provide suppression, or fight house-to-house.
SU122 Assault Gun SU122 Assault Gun RU 30 28 0 3 3 7 75 64 -1 2 13 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 53 38 32 72 0 0 0 0 0 0 1 2 2 2 2 2 1 0 0 0 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and light to medium tanks. No turret means the SU122 must turn to swing its 122mm main gun more than ten degrees.
Mortar-120mm Heavy Mortar 120mm Mortar RU 31 14 0 2 2 4 101 -1 1 3 7 1 1 1 1 1 -1 -1 -1 -1 -1 2 2 2 2 2 -1 -1 -1 -1 -1 54 54 -1 -1 1 1 1 1 1 2 2 2 3 3 3 3 3 3 3 3 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
JSU152 Assault Gun JSU152 SP Artillery RU 32 29 0 3 3 7 68 3 -1 2 13 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 62 71 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
AT Gun-45mm Light Anti-Tank Gun ZIK-37 AT Gun RU 33 19 -12 2 2 9 154 -1 -1 3 15 4 4 4 4 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 68 18 74 116 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 0 Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
T-34 Medium Tank T-34 '41 RU 34 34 -20 2 2 7 80 70 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 0 14 62 16 1 2 3 4 4 4 5 5 5 5 6 6 5 5 4 4 0 Best early-to mid-war tank. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
SU76 Light Assault Gun SU76 Assault Gun RU 35 26 -40 1 1 7 77 65 -1 2 11 25 25 25 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 36 36 37 64 0 0 0 0 0 0 1 2 3 4 4 4 4 4 4 4 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings and strongpoints instead of tanks. No turret means the SU76 must turn to swing its 76.2mm main gun more than ten degrees. Vulnerable to AT guns.
SU85 Medium Tank Destroyer SU85 Tank Destroyer RU 36 31 0 2 2 7 78 66 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 38 37 30 66 0 0 0 0 0 0 0 0 1 1 2 2 3 3 2 1 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU85 must turn to swing its 85mm main gun more than ten degrees.
SU100 Medium Tank Destroyer SU100 Tank Destroyer RU 37 31 0 2 2 7 74 63 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 37 30 38 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU100 must turn to swing its 100mm main gun more than ten degrees.
SU152 Assault Gun SU152 Assault Gun RU 38 29 0 2 2 7 76 3 -1 2 13 25 25 25 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 39 32 68 -1 0 0 0 0 0 0 0 0 1 2 2 3 3 4 4 4 0 Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
KV Ia Heavy Tank KV Ia Heavy Tank RU 39 35 0 2 2 7 71 21 0 2 13 25 25 25 25 25 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 44 40 19 -1 2 2 2 2 2 2 1 1 1 0 0 0 0 0 0 0 0 The first Soviet heavy tank, the KV 1a is slow, but very heavily armored. Undergunned by mid-to late-war standards, its combination of heavy armor, 76.2mm main gun, and three machine guns made it a terrifying opponent early in the war.
KV II Heavy Tank KV II Heavy Tank RU 40 35 0 1 1 7 72 23 0 2 13 25 25 25 25 25 25 -1 -1 -1 -1 3 2 2 2 2 2 -1 -1 -1 -1 46 69 19 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This Soviet tank had excellent armor that let it go toe-to-toe with most early war German tanks. Sacrificed speed for armor. The KV II's 152mm main gun was used primarily for infantry support; it was capable of destroying German tanks.
MG Scout Car Armored Car BA-20 Armored Car RU 41 24 0 1 1 7 65 2 -1 2 9 25 25 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 51 44 43 -1 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 0 Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's machine gun can be used against infantry, wood buildings, and halftracks, and armored cars.
T-60 Light Tank T-60 Light Tank RU 42 33 -5 0 0 7 82 73 0 2 11 25 25 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 49 43 70 -1 5 5 5 5 4 3 2 2 1 1 0 0 0 0 0 0 0 This light tank relies on speed. Its 20mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T60 for reconnaissance or against infantry, halftracks, and armored cars.
T-70 Light Tank T-70 Light Tank RU 43 33 -20 1 1 7 83 74 -1 2 11 25 25 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 50 34 14 70 0 1 2 2 3 3 3 3 3 3 3 3 3 3 2 2 0 This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T70 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
AT Scout Car Armored Car BA-10 Armored Car RU 44 24 -10 1 1 7 64 1 -1 2 9 25 25 25 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 56 43 42 -1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 0 Use armored cars for reconnaissance. Armored cars use speed and maneuverability instead of armor for protection. This vehicle's 45mm main gun can be used against enemy positions, halftracks, armored cars, and light tanks.
T-26c Light Tank T-26c Light Tank RU 45 33 -9 0 0 7 79 67 0 2 11 25 25 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 57 43 47 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T26c for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-5 Light Tank BT-5 Light Tank RU 46 33 -9 0 0 7 66 4 0 2 11 25 25 25 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 58 47 34 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT5 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
BT-7m Light Tank BT-7m Light Tank RU 47 33 -20 0 0 7 67 5 0 2 11 25 25 25 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 59 43 34 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This light tank has excellent speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the BT7m for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
LMG Infantry Medium Infantry Gds DP 1928 MG RU 48 8 0 3 3 5 123 -1 -1 1 1 2 0 3 2 2 1 59 59 59 1 1 3 2 0 0 2 0 0 0 0 -1 95 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these elite medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry Rifle Infantry Gds Rifle RU 49 7 0 3 3 5 129 -1 -1 1 1 2 2 2 2 2 59 59 59 1 1 1 3 0 0 0 0 0 0 0 0 -1 96 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Mortar-50mm Light Mortar Gds 50mm Mortar RU 50 12 0 3 3 5 104 -1 1 3 7 7 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 112 54 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
SMG Infantry Close Combat Infantry Gds Sub-Machine Gun RU 51 9 0 3 3 5 131 -1 -1 1 3 2 2 2 2 2 -1 -1 -1 -1 -1 1 3 0 0 0 -1 -1 -1 -1 -1 -1 98 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these elite infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Use them to lead assaults, provide suppression, or fight house-to-house.
MMG Infantry Medium Machine Gun Gds Maxim 1910 MMG RU 52 11 0 3 3 5 127 -1 1 3 6 2 8 2 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 108 60 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Rifle Anti-Tank Infantry Gds PTRD Anti-Tank Rifle RU 53 5 0 3 3 5 121 -1 -1 3 4 2 38 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 110 100 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
Mortar-120mm Heavy Mortar Gds 120mm Mortar RU 54 14 0 3 3 5 101 -1 1 3 7 2 2 2 1 1 -1 -1 -1 -1 -1 2 2 2 2 2 -1 -1 -1 -1 -1 54 101 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
JS II Heavy Tank Joseph Stalin II RU 55 36 0 4 4 7 69 76 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 78 77 90 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 The second generation of Soviet heavy tanks, the Joseph Stalin II was faster and more mobile than the German Tiger while packing more punch. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Combat Engineers Engineers (Flame) Gds Assault Engineer RU 56 9 0 4 4 5 120 -1 -1 1 3 2 0 3 2 2 21 2 33 -1 -1 1 3 2 0 0 2 0 0 -1 -1 -1 91 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Sniper Sniper Guards Sniper (Scoped STV40) RU 57 4 0 4 4 5 130 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 102 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Recon Inf. Scouts Gds Recon (PPSh41G) RU 58 6 0 4 4 5 128 -1 -1 1 2 2 2 2 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 103 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Inf. Half Team 2nd Line Infantry Gds Rifle Half Team RU 59 7 0 2 2 5 119 -1 -1 1 1 0 2 2 59 1 -1 -1 -1 -1 -1 3 0 0 0 0 -1 -1 -1 -1 -1 -1 49 104 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
HMG Infantry Heavy Machine Gun Gds DShK 1938 Machine Gun RU 60 11 0 3 3 5 124 -1 1 3 6 2 15 1 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 105 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Flamethrower Flamethrower Gds Flamethrower RU 61 10 0 4 4 5 125 -1 1 3 5 33 -1 -1 -1 -1 -1 -1 -1 -1 -1 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 56 106 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this elite assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
T-34 Medium Tank Gds T-34 '41 RU 62 34 -20 3 3 16 80 70 1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 0 63 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Best early-to mid-war tank. Good armor and firepower, excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
T-34 '43 Medium Tank Gds T-34 '43 RU 63 34 -20 4 4 16 80 71 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 33 87 65 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Better armored version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 76.2mm main gun can destroy most medium tanks.
SU76 Light Assault Gun Gds SU76 Assault Gun RU 64 26 -40 2 2 16 77 65 -1 2 11 25 25 25 25 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 36 66 67 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings and strongpoints instead of tanks. No turret means the SU76 must turn to swing its 76.2mm main gun more than ten degrees. Vulnerable to AT guns.
T-34-85mm Medium Tank Gds T34 (85mm) RU 65 34 -30 4 4 16 193 68 -1 2 12 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 41 69 90 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Better armored and upgunned version of T34 that retained excellent mobility and reliability. Use it in any armor role: reconnaissance in force, infantry support, or antitank defense. Its 85mm main gun can destroy any German tank
SU85 Medium Tank Destroyer Gds SU85 Tank Destroyer RU 66 31 0 4 4 16 78 66 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 38 67 72 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU85 must turn to swing its 85mm main gun more than ten degrees.
SU100 Medium Tank Destroyer Gds SU100 Tank Destroyer RU 67 31 0 4 4 16 74 63 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 37 72 68 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless antitank gun against all but the heaviest enemy tanks. Good mobility and sturdy armor, but no machine gun to fend off infantry. No turret means the SU100 must turn to swing its 100mm main gun more than ten degrees.
SU152 Assault Gun Gds SU152 Assault Gun RU 68 29 0 4 4 16 76 3 -1 2 13 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 39 71 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
KV Is Heavy Tank Gds KV Is Heavy Tank RU 69 35 0 4 4 16 73 22 -1 2 13 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 45 90 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This Soviet heavy tank sacrificed armor for increased speed. Undergunned by mid- to late-war standards, its 76.2mm main gun was capable of destroying most early to mid-war medium tanks.
T-70 Light Tank Gds T-70 Light Tank RU 70 33 -20 3 3 16 83 74 -1 2 11 25 25 -1 -1 -1 -1 -1 -1 -1 -1 5 2 -1 -1 -1 -1 -1 -1 -1 -1 50 62 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 This light tank relies on speed. Its 45mm gun lacks punch; its thin armor makes it vulnerable to tanks and all AT weapons. Use the T70 for reconnaissance or against infantry, halftracks, armored cars, and some light tanks.
JSU152 Assault Gun Gds JSU152 SP Artillery RU 71 29 0 4 4 16 68 3 -1 2 13 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 62 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless assault gun as a mobile field or AT gun. Target buildings, strongpoints, and any German tank (including the King Tiger). No turret means the JSU152 must turn to swing its 152mm main gun more than ten degrees.
SU122 Assault Gun Gds SU122 Assault Gun RU 72 28 0 4 4 16 75 64 -1 2 13 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 53 68 71 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this turretless assault gun as mobile artillery for infantry support. Target buildings, strongpoints, and light to medium tanks. No turret means the SU122 must turn to swing its 122mm main gun more than ten degrees.
AA-85mm Heavy AA Gun ZP39 Anti-Aircraft Gun RU 73 18 -50 3 3 9 152 -1 1 3 16 4 4 4 4 4 4 -1 -1 -1 -1 3 2 2 2 2 2 -1 -1 -1 -1 72 -1 -1 -1 0 1 1 1 2 2 2 3 3 4 4 5 5 5 5 5 0 Position this 85mm gun with a clear field of fire. Use this gun against any German tank; use it against other targets when opportunities occur. Keep a supporting infantry or machine gun team nearby for protection.
AT Gun-76mm Medium Anti-Tank Gun P39 AT Gun RU 74 20 -28 3 3 9 149 -1 1 3 15 4 4 4 4 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 70 73 118 -1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 0 Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm Medium Infantry Gun PP27 Infantry Gun RU 75 14 -12 2 2 9 150 -1 1 3 15 4 4 4 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 69 74 120 -1 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 0 Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
JS III Heavy Tank Gds Joseph Stalin III RU 76 36 0 5 5 16 70 40 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 73 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 The last generation of Soviet heavy tanks in WWII, the Joseph Stalin III was the best heavy tank of the war. Faster and more mobile than the Joseph Stalin II. The 122mm main gun was capable of destroying any German tank or tank destroyer.
JS III Heavy Tank Joseph Stalin III RU 77 36 0 4 4 7 70 40 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 73 76 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 The last generation of Soviet heavy tanks in WWII, the Joseph Stalin III was the best heavy tank of the war. Faster and more mobile than the Joseph Stalin II. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Mark IVF2 Medium Tank Panzer IVF2 (German) RU 78 34 0 2 2 7 189 42 -1 2 12 25 25 25 25 25 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 74 -1 -1 -1 0 0 0 0 0 0 1 1 1 1 2 2 2 2 3 3 0 This captured German medium tank has good mobility and firepower, but its armor makes it vulnerable to enemy tanks and AT guns. The Mark IVF2's 7.5cm main gun is effective against all enemy vehicles and most enemy tanks.
Group Leader Command Team Command Staff (1941) RU 79 0 0 2 2 4 89 -1 -1 0 17 2 0 1 -1 -1 -1 -1 -1 -1 -1 4 0 0 -1 -1 -1 -1 -1 -1 -1 -1 80 81 84 2 2 3 3 3 3 3 3 3 3 2 2 1 1 0 0 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader Command Team Command Staff (1942) RU 80 0 0 3 3 4 90 -1 -1 0 17 39 0 2 -1 -1 -1 -1 -1 -1 -1 4 0 0 -1 -1 -1 -1 -1 -1 -1 -1 81 82 84 0 0 2 2 3 3 3 3 3 3 3 3 2 2 1 1 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader Command Team Command Staff (1943) RU 81 0 0 3 4 4 91 -1 -1 0 17 39 2 2 3 -1 -1 -1 -1 -1 -1 4 3 2 2 -1 -1 -1 -1 -1 -1 -1 82 83 84 0 0 0 0 0 0 2 3 3 3 3 3 3 3 2 2 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader Command Team Command Staff (1944) RU 82 0 0 2 2 4 92 -1 -1 0 17 39 2 2 0 8 -1 -1 -1 -1 -1 4 3 0 2 2 -1 -1 -1 -1 -1 -1 83 84 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
Group Leader Command Team Command Staff (1945) RU 83 0 0 2 2 4 93 -1 -1 0 17 39 0 2 2 15 -1 -1 -1 -1 -1 4 0 0 2 2 -1 -1 -1 -1 -1 -1 84 85 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Commanders provide leadership; command staffs add firepower and make commanders more effective. Make sure the commander's radius encompasses the teams you want controlled. Use them to command assaults and anchor defensive positions.
T-34 Command Vehicle Command T-34 '41 RU 84 2 0 3 3 7 195 70 1 0 19 25 25 25 25 -1 -1 -1 -1 -1 -1 4 2 2 2 -1 -1 -1 -1 -1 -1 0 85 -1 -1 0 1 1 2 2 2 2 2 2 2 2 2 2 1 0 0 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This T-34 has a 76.2mm main gun and two machine guns, and is the best all-around Soviet tank.
T-34-85mm Command Vehicle Command T-34 '43 (85mm) RU 85 2 0 4 4 7 196 68 -1 0 19 25 25 25 25 25 -1 -1 -1 -1 -1 4 2 2 2 2 -1 -1 -1 -1 -1 41 86 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. This T-34 has an 85mm main gun and two machine guns, and is the best all-around Soviet tank.
JS III Command Vehicle Command Joseph Stalin III RU 86 2 0 5 5 7 194 40 -1 0 19 25 25 25 25 -1 -1 -1 -1 -1 -1 4 2 2 2 -1 -1 -1 -1 -1 -1 73 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Commanders provide leadership on the battlefield. This tank makes commanders more visible, but enables them to move without becoming fatigued. The Stalin III is the best heavy tank of the war. This tanks has a powerful 122mm main gun.
Sherman Medium Tank Guards Sherman (American) RU 87 34 0 4 4 16 190 43 -1 2 12 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 79 65 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 American-made tank with excellent mobility and reliability, but only average armor. Use it in most armored roles, especially early in the war. Its 76.2mm main gun can destroy most medium tanks.
Sherman Medium Tank Sherman (American) RU 88 34 0 3 3 7 190 43 -1 2 12 25 25 25 25 25 -1 -1 -1 -1 -1 5 2 2 2 2 -1 -1 -1 -1 -1 79 87 17 -1 0 0 0 0 0 0 0 1 2 2 3 3 3 3 3 3 0 American-made tank with excellent mobility and reliability, but only average armor. Use it in most armored roles, especially early in the war. Its 76.2mm main gun can destroy most medium tanks.
MG Carrier Halftrack (MG) M-3 Halftrack (American) RU 89 23 0 2 2 7 84 24 -1 3 10 25 25 25 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 80 -1 -1 -1 0 0 0 0 0 1 1 1 2 2 2 2 3 3 3 3 0 Use this medium halftrack as a mobile twin-machine gun unit for infantry support, reconnaissance, counterattacks, or mobile defense. Halftracks use speed instead of armor for protection; avoid tanks and AT guns.
JS II Heavy Tank Gds Joseph Stalin II RU 90 36 0 5 5 16 69 76 -1 2 12 25 25 25 25 -1 -1 -1 -1 -1 -1 5 2 2 2 -1 -1 -1 -1 -1 -1 78 76 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 The second generation of Soviet heavy tanks, the Joseph Stalin II was faster and more mobile than the German Tiger while packing more punch. The 122mm main gun was capable of destroying any German tank or tank destroyer.
Combat Engineers Engineers (Flame) Gds AB Assault Engineer RU 91 9 0 5 5 6 107 -1 -1 1 3 2 0 3 2 2 21 2 33 -1 -1 1 3 2 0 0 2 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Use these elite assault engineers when you need maximum small arms firepower. Use them to lead or support assaults on enemy strongpoints, fight house-to-house, clear minefields, or anchor your defense. This team has some AT capability.
Partisans-Rifles Poor Infantry Partisan Rifle Infantry RU 92 7 0 1 1 4 136 -1 0 1 1 59 16 16 16 16 59 -1 -1 -1 -1 0 0 0 0 0 0 -1 -1 -1 -1 -1 23 -1 -1 0 1 2 2 3 3 3 3 3 4 5 5 5 5 5 5 0 Position these conscripted teams behind the front line. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
Partisans-MG Poor Infantry Partisan DP 1928 MG RU 93 8 0 0 1 4 135 -1 0 1 1 2 16 3 59 59 -1 -1 -1 -1 -1 3 0 2 0 0 -1 -1 -1 -1 -1 -1 22 -1 -1 0 1 2 3 3 3 3 4 5 5 5 5 5 5 5 5 0 Use these conscripted teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Partisans-Rifles Poor Infantry Partisan Half Team RU 94 7 0 0 0 4 134 -1 0 1 1 59 16 16 -1 -1 -1 -1 -1 -1 -1 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 92 23 -1 1 2 2 3 3 3 4 4 4 4 5 5 5 5 5 5 0 Position these small teams of conscripts behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
LMG Infantry Medium Infantry Gds AB DP 1928 MG RU 95 8 0 4 4 6 110 -1 -1 1 1 2 0 3 2 2 1 1 59 59 59 1 3 2 0 0 2 0 0 0 0 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these elite medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
Light Infantry Rifle Infantry Gds Airborne Rifle RU 96 7 0 4 4 6 116 -1 -1 1 1 2 2 2 2 2 1 1 59 59 59 1 3 0 0 0 0 0 0 0 0 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these elite infantry teams on the front lines; they're the strongest light infantry team. Use them in any standard infantry role: attacking enemy positions, providing suppression fire, or defending your positions.
Mortar-50mm Light Mortar Gds Airborne 50mm Mortar RU 97 12 0 4 4 6 104 -1 1 3 7 7 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 113 101 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position mortar teams behind buildings, hills, or trees; they lob shells at the enemy. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when mortar ammo is gone or infantry threatens.
SMG Infantry Close Combat Infantry Gds AB Sub-Machine Gun RU 98 9 0 4 4 6 118 -1 -1 1 3 2 2 2 2 2 -1 -1 -1 -1 -1 1 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use these elite infantry teams as assault troops. They're armed primarily with submachine guns so they can fire on the move, but submachine guns lack a rifle's range. Use them to lead assaults, provide suppression, or fight house-to-house.
MMG Infantry Medium Machine Gun Gds AB Maxim 1910 MMG RU 99 11 0 4 4 6 114 -1 1 3 6 8 1 2 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 109 105 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy when you attack, defend key positions, or ambush enemy infantry and light vehicles. Move these teams only when necessary.
AT Rifle Anti-Tank Infantry Gds AB PTRD Anti-Tank Rifle RU 100 5 0 4 4 6 108 -1 -1 3 4 2 38 -1 -1 -1 -1 -1 -1 -1 -1 3 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 111 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank; aim for the side or rear of a medium or heavy tank. AT rifles can be effective against buildings and AT guns. AT range up to 500 meters.
Mortar-120mm Heavy Mortar Gds AB 120mm Mortar RU 101 14 0 4 4 6 103 -1 1 3 7 13 2 2 1 1 -1 -1 -1 -1 -1 3 2 2 2 2 -1 -1 -1 -1 -1 54 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position heavy mortars behind obstacles; they lob shells at the enemy. 120mm mortar shells are heavy enough to destroy a wood roof or light tank. The team has less ammo than light or medium mortar team. Team uses small arms when threatened.
Sniper Sniper Gds AB Sniper (Scoped STV40) RU 102 4 0 5 5 6 117 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these elite marksmen with clear fields of fire so they can pick-off enemy commanders or protect your flanks from infiltration. Snipers have a longer effective range than regular infantry rifles. Snipers cannot capture victory locations.
Recon Inf. Scouts Gds AB Recon (PPSh41G) RU 103 6 0 5 5 6 115 -1 -1 1 2 2 2 2 -1 -1 -1 -1 -1 -1 -1 1 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position elite scouts for movement; they're the most mobile of infantry teams. Use them to reconnoiter attack routes, search out enemy positions, or infiltrate enemy lines. Scouts can also serve as mobile reserves when you're defending.
Inf. Half Team 2nd Line Infantry Gds AB Rifle Half Team RU 104 7 0 4 4 6 106 -1 -1 1 1 2 2 2 59 59 -1 -1 -1 -1 -1 3 0 0 0 0 -1 -1 -1 -1 -1 -1 96 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position these small teams behind the front lines. Use them to hold victory locations and free up higher quality units for other duties. Keep a commander near these teams when they come under fire to keep them from panicking.
HMG Infantry Heavy Machine Gun Gds AB DShK 1938 MG RU 105 11 0 4 4 6 111 -1 1 3 6 2 15 2 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Flamethrower Flamethrower Gds Airborne Flamethrower RU 106 10 0 5 5 6 112 -1 1 3 5 33 -1 -1 -1 -1 -1 -1 -1 -1 -1 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 91 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this elite assault engineer to wipe out enemy positions or ambush enemy tanks. Protect flamethrower teams with infantry or support teams. These teams are powerful, but their low mobility and fuel tanks make them extremely vulnerable.
HMG Infantry Heavy Machine Gun Goryunov '43 Machine Gun RU 107 11 0 3 3 4 132 -1 1 3 6 61 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 108 -1 -1 0 0 0 0 0 0 0 1 2 2 2 3 3 4 4 4 0 Position machine gun teams with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Infantry Heavy Machine Gun Gds Goryunov '43 MG RU 108 11 0 4 4 5 126 -1 1 3 6 61 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 109 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
HMG Infantry Heavy Machine Gun Gds AB Goryunov '43 MG RU 109 11 0 5 5 6 113 -1 1 3 6 61 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 105 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this elite machine gun team with a clear field of fire. Use them to suppress the enemy, defend key positions, or ambush vehicles. Heavy machine guns have superior range versus medium machine guns. Move these teams only when necessary.
Bazooka Anti-Tank Infantry Gds Rocket Launcher RU 110 5 0 3 3 5 122 -1 -1 3 4 12 1 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 111 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 80 meters.
Bazooka Anti-Tank Infantry Gds AB M9 Rocket Launcher RU 111 5 0 4 4 6 109 -1 -1 3 4 12 1 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Use this elite AT team to ambush enemy vehicles and tanks. Aim for any part of a vehicle or light tank, aim for the side or rear of a medium or heavy tank. Bazookas can be effective against buildings and AT guns. AT range 8 to 80 meters.
Mortar-82mm Medium Mortar Gds 82mm Mortar RU 112 12 0 3 3 5 102 -1 1 3 7 13 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 54 113 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Mortar-82mm Medium Mortar Gds AB 82mm Mortar RU 113 12 0 4 4 6 105 -1 1 3 7 13 1 1 -1 -1 -1 -1 -1 -1 -1 2 2 2 -1 -1 -1 -1 -1 -1 -1 -1 101 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position medium mortars behind obstacles; they lob shells at the enemy. 82mm shells are more powerful than 50mm shells. Use them against roofless targets (including vehicles) or to lay smoke screens. Team uses small arms when threatened.
Turret-76mm AT Medium Anti-Tank Gun T-34 Turret RU 114 31 0 2 2 9 191 -1 0 3 15 25 25 -1 -1 -1 -1 -1 -1 -1 -1 2 2 -1 -1 -1 -1 -1 -1 -1 -1 87 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 At Stalingrad the Soviets used tank turrets as fixed-position guns. Since the turret can't move to another position, keep a supporting infantry or machine gun team nearby for protection. Use this 76.2mm gun against light and medium tanks.
LMG Infantry Medium Infantry MG 34 (German) RU 115 8 0 2 2 4 192 -1 0 1 1 2 0 63 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 -1 25 1 -1 0 0 1 1 1 2 1 1 1 1 2 2 2 2 2 2 0 Use these medium infantry teams where you need the firepower of a light machine gun. Position them to lead or support assaults on enemy strongpoints, fight house-to-house, make counterattacks, or anchor your defense.
AT Gun-45mm Light Anti-Tank Gun Gds ZIK-37 AT Gun RU 116 19 -12 3 3 12 154 -1 -1 3 15 4 4 4 4 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 68 120 118 117 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-45mm Light Anti-Tank Gun Gds AB ZIK-37 AT Gun RU 117 19 -12 4 4 13 154 -1 -1 3 15 4 4 4 4 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 68 121 119 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 45mm gun with a clear field of fire; it has limited mobility. Use it against light tanks and vehicles; it's also effective against other targets. Team uses small arms when AT ammo is gone or infantry threatens.
AT Gun-76mm Medium Anti-Tank Gun Gds P39 AT Gun RU 118 20 -28 3 3 12 149 -1 1 3 15 4 4 4 4 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 70 119 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
AT Gun-76mm Medium Anti-Tank Gun Gds AB P39 AT Gun RU 119 20 -25 4 4 13 149 -1 1 3 15 4 4 4 4 -1 -1 -1 -1 -1 -1 3 2 2 2 -1 -1 -1 -1 -1 -1 70 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks at close range. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm Medium Infantry Gun Gds PP27 Infantry Gun RU 120 14 -12 3 3 12 150 -1 1 3 15 4 4 4 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 69 118 121 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Inf Gun-76mm Medium Infantry Gun Gds AB PP27 Infantry Gun RU 121 14 -12 4 4 13 150 -1 1 3 15 4 4 4 -1 -1 -1 -1 -1 -1 -1 3 2 2 -1 -1 -1 -1 -1 -1 -1 69 119 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Position this 76.2mm gun with a clear field of fire; it has limited mobility. Use it against infantry, vehicles, or to ambush tanks. This gun can also be effective against buildings. Keep an infantry or machine gun team nearby.
Pvt Ivan Ivan Superman RU 122 0 0 5 5 6 88 -1 -1 0 0 65 -1 -1 -1 -1 -1 -1 -1 -1 -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 Kill the Germans with this one man army.